April 4, 2012
A magical multiplayer experience
Journey is a very simple game. It’s about a journey to a mountain far in the distance through a land buried by sand. That’s it. And yet, for such a basic premise, Journey is quite complex. It elicits a web of emotions, running the gantlet from happiness to sadness, from excitement to despair, and so much more, all over the course of a two hour trip. It establishes connections between players — strong ones — without words, but merely through each other’s company, facing the trek together.
It’s so much more than Thatgamecompany’s previous works, because it doesn’t feel purely experimental (flOw) or overtly artsy (Flower). It’s a game trying something new and confident in its ideas, never beating you over the head with its themes; precisely what a game like this should be.
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