Without a doubt, VVVVVV is one of the hardest platformers around. It's also one of the best of its class.
1309 deaths in 2 hours and 43 minutes of gameplay. The total amount of
times I died by the time I finished VVVVVV. I think that alone says
something for how brutal this game is.
Don't let it's simple unsuspecting appearance fool you. Beneath the
inviting Commodore 64-esque visuals lay a game of absolute terror. Not
the usual sort of horror, mind you; it doesn't make you jump or mess
with your mind. No, this game terrifies you with its sheer intense level
design, demanding nothing less but total perfection to conquer its
gantlet of doom. To best this game you need fortuity, to be able to hold
steadfast in the face of adversity, and some crazy fast reflexes.
I'm being completely serious here. VVVVVV is not a game that goes even
remotely easy on you. This is a game that would be justly classified as
being nigh impossible. It takes pleasure in your failure, presenting
insurmountable obstacle after insurmountable obstacle. To say this game
is painful would be an understatement. Yet, in spite of the constant
punishment it dishes out, you're always driven to conquer it, to not let
it beat you down no matter how many times you fall short of success.
And it's precisely that which makes VVVVVV a roaring good time.
The title says it all, really. It's some video game blog. What more do you need to know?
November 23, 2011
And Yet It Moves Review
Though none of its elements truly come together, And Yet It Moves is a solid platformer.
What is And Yet It Moves? Apart from the obvious -- a two-dimensional indie platformer -- I'm not sure. It is a game steeped in mystery, for the very sake of mystery. It never gives you any inkling to motives of your pencil-drawn protagonist or how he ended up in this strange world of paper. All you know is that you need to traverse it. Whether the journey will lead to salvation or ruin no one knows.
Such is And Yet It Moves, a two-dimensional platformer from indie developer Broken Rules. A game that indulges greatly in the realm of the abstract. So much so, in fact, that the experience loses any semblance of meaning, the journey you embark on being incomprehensible because it eschews context in favor of the enigmatic. Though you won't have any idea what's going on, And Yet It Moves still manages to grasp a fair level of entertainment.
What is And Yet It Moves? Apart from the obvious -- a two-dimensional indie platformer -- I'm not sure. It is a game steeped in mystery, for the very sake of mystery. It never gives you any inkling to motives of your pencil-drawn protagonist or how he ended up in this strange world of paper. All you know is that you need to traverse it. Whether the journey will lead to salvation or ruin no one knows.
Such is And Yet It Moves, a two-dimensional platformer from indie developer Broken Rules. A game that indulges greatly in the realm of the abstract. So much so, in fact, that the experience loses any semblance of meaning, the journey you embark on being incomprehensible because it eschews context in favor of the enigmatic. Though you won't have any idea what's going on, And Yet It Moves still manages to grasp a fair level of entertainment.
NightSky Review
A compelling atmosphere and strong, rewarding puzzle design make NightSky a splendid puzzler.
NightSky presents an interesting juxtaposition of atmosphere. It's set in a world of silhouettes cast against the soft, warming glow of the sky. Beautiful, if a bit foreboding because of the constant stream of darkness. Yet, at the same time, the game plays a low, relaxing variety of jazzy tunes, offsetting the slight disquieting nature of the landscape. It's that in particular which makes NightSky initially compelling, and continues to keep you around as the puzzles increasingly difficult despite temptation to give up as frustration slowly kicks in.
NightSky presents an interesting juxtaposition of atmosphere. It's set in a world of silhouettes cast against the soft, warming glow of the sky. Beautiful, if a bit foreboding because of the constant stream of darkness. Yet, at the same time, the game plays a low, relaxing variety of jazzy tunes, offsetting the slight disquieting nature of the landscape. It's that in particular which makes NightSky initially compelling, and continues to keep you around as the puzzles increasingly difficult despite temptation to give up as frustration slowly kicks in.
November 2, 2011
Nice going, IGN
So someone posted a quote from IGN's review for Goldeneye: Reloaded
on the GameSpot forums, and one thing in particular came to my immediate
attention -- this... unfortunate typo:
For the record, that should be multiplayer, not multiplier. It's amazing how their editors missed such an obvious error. Maybe I ought to apply for an editing job there. I could do much better than they clearly can.

For the record, that should be multiplayer, not multiplier. It's amazing how their editors missed such an obvious error. Maybe I ought to apply for an editing job there. I could do much better than they clearly can.
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