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November 23, 2011

VVVVVV Review

Without a doubt, VVVVVV is one of the hardest platformers around. It's also one of the best of its class.

1309 deaths in 2 hours and 43 minutes of gameplay. The total amount of times I died by the time I finished VVVVVV. I think that alone says something for how brutal this game is.

Don't let it's simple unsuspecting appearance fool you. Beneath the inviting Commodore 64-esque visuals lay a game of absolute terror. Not the usual sort of horror, mind you; it doesn't make you jump or mess with your mind. No, this game terrifies you with its sheer intense level design, demanding nothing less but total perfection to conquer its gantlet of doom. To best this game you need fortuity, to be able to hold steadfast in the face of adversity, and some crazy fast reflexes.

I'm being completely serious here. VVVVVV is not a game that goes even remotely easy on you. This is a game that would be justly classified as being nigh impossible. It takes pleasure in your failure, presenting insurmountable obstacle after insurmountable obstacle. To say this game is painful would be an understatement. Yet, in spite of the constant punishment it dishes out, you're always driven to conquer it, to not let it beat you down no matter how many times you fall short of success. And it's precisely that which makes VVVVVV a roaring good time.

And Yet It Moves Review

Though none of its elements truly come together, And Yet It Moves is a solid platformer.

What is And Yet It Moves? Apart from the obvious -- a two-dimensional indie platformer -- I'm not sure. It is a game steeped in mystery, for the very sake of mystery. It never gives you any inkling to motives of your pencil-drawn protagonist or how he ended up in this strange world of paper. All you know is that you need to traverse it. Whether the journey will lead to salvation or ruin no one knows.

Such is And Yet It Moves, a two-dimensional platformer from indie developer Broken Rules. A game that indulges greatly in the realm of the abstract. So much so, in fact, that the experience loses any semblance of meaning, the journey you embark on being incomprehensible because it eschews context in favor of the enigmatic. Though you won't have any idea what's going on, And Yet It Moves still manages to grasp a fair level of entertainment.

NightSky Review

A compelling atmosphere and strong, rewarding puzzle design make NightSky a splendid puzzler.

NightSky presents an interesting juxtaposition of atmosphere. It's set in a world of silhouettes cast against the soft, warming glow of the sky. Beautiful, if a bit foreboding because of the constant stream of darkness. Yet, at the same time, the game plays a low, relaxing variety of jazzy tunes, offsetting the slight disquieting nature of the landscape. It's that in particular which makes NightSky initially compelling, and continues to keep you around as the puzzles increasingly difficult despite temptation to give up as frustration slowly kicks in.

November 2, 2011

Nice going, IGN

So someone posted a quote from IGN's review for Goldeneye: Reloaded on the GameSpot forums, and one thing in particular came to my immediate attention -- this... unfortunate typo:

Review exerpt

For the record, that should be multiplayer, not multiplier. It's amazing how their editors missed such an obvious error. Maybe I ought to apply for an editing job there. I could do much better than they clearly can.