If for some reason you can't view the video, the DRM manifests itself in-game as a large, pink, armor-clad scorpion that is invincible. You know have a stolen copy because that nightmarish beast will start stalking you right from the get-go and will continue to chase you down until you are dead. It's a pretty great idea, I must say. Punish unlawful players by making your game unfairly hard. Brilliant stuff. Other developers could learn a thing or two from the guys at Croteam.
The title says it all, really. It's some video game blog. What more do you need to know?
December 7, 2011
Serious Sam 3's DRM is pretty clever
In an age where digital rights management measures are becoming more and more obtuse in the never-ending fight against piracy, it's nice to see that, occasionally, there are still those who enjoy getting creative with their DRM protocols. Case in point, Serious Sam 3: BFE. As Rock, Paper, Shotgun reported today, the game takes a more... unorthodox countermeasure against pirates by, well... see for yourself.
If for some reason you can't view the video, the DRM manifests itself in-game as a large, pink, armor-clad scorpion that is invincible. You know have a stolen copy because that nightmarish beast will start stalking you right from the get-go and will continue to chase you down until you are dead. It's a pretty great idea, I must say. Punish unlawful players by making your game unfairly hard. Brilliant stuff. Other developers could learn a thing or two from the guys at Croteam.
If for some reason you can't view the video, the DRM manifests itself in-game as a large, pink, armor-clad scorpion that is invincible. You know have a stolen copy because that nightmarish beast will start stalking you right from the get-go and will continue to chase you down until you are dead. It's a pretty great idea, I must say. Punish unlawful players by making your game unfairly hard. Brilliant stuff. Other developers could learn a thing or two from the guys at Croteam.
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