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March 30, 2010

Uhhh... what?: Nintendo to make the first Google powered videogame

I kid you not -- it's real.

Titled And Kensaku (which I imagine translates into something like: "Google: The Videogame." That or its just some crazy nonsensical title that has no real meaning behind it, like most Japanese games do), the game is a party game that tasks players with guessing the popularity of some 10,000 search terms in multiple game types. Players will also be able to download more search data via Nintendo Wi-Fi Connection. It's also one of the five games out there to have Mii support, so that's a plus, I guess.

The game is currently slated for release in Japan only, and is set to launch on April 29.

I'm still kinda flabbergasted by this whole thing, so I don't quite know what to think of it yet. All I know is that this just further proves that Google will one day rule the world -- or at least have some sort of major involvement with all the big name industries throughout the world.

Nintendo's First Wii Game Powered By Google [Kotaku]

Really, guys?: The Conduit 2 announced via Nintendo Power

You all probably know my thoughts on The Conduit now, so I'll save you the rant and get straight to the point: I'm very skeptical that this game will turn out to be good.

Why, you ask? Simple, because of this quote form one of the guys working on it: "In the first Conduit, I think the core experience is very sold." (Emphasis added.)

Aside from the obvious error of using sold instead of solid (how the hell the editors at Nintendo Power missed that is beyond me), anyone who played that monstrosity that is The Conduit should know that the game is anything but solid (or "sold" as he put it).

They say they're making a number of improvements and additions (most of which can be found here), but unless they can fix the many fundamental flaws with the game, I doubt it'll have any meaningful impact on its quality.

The Conduit 2 in Nintendo Power - confirmed [GoNintendo via GameSpot forums]

March 28, 2010

Research shows Tetris can help treat post-traumatic stress disorder

A recent research conducted at Department of Psychiatry at Oxford University in Britain has found that playing Tetris after witnessing a traumatic event of some sort can help repress memories of said events, and could be a possible cure for post-traumatic stress disorder.

The study had 40 volunteers watch a series of traumatic images ranging form injury, to the dangers of Drunk driving for an unknown amount of time. After taking a 30 minute break, half the group was told to play Tetris for 10 minutes while the others did nothing. The result was that those who hadn't played Tetris experienced more flashbacks than those who did.

 Who'd have thought Tetris could be so therapeutic?

The researchers believe this is possible because when thrust into a game of Tetris soon after the trauma occurs, the game's analytical demands forces the brain to move its focus away from what just happened and onto the game, thus interfering with how the brain stores memories.

It may sound crazy (and believe me, it's crazy all right), but it makes sense. The game has been known to cause people to see Tetris blocks when they close their eyes, after all (me being one of them), which sounds a lot more farfetched than this, so why not? I won't turn down another reason to keep playing Tetris. And if it can help some people get over whatever it is that's haunting them, then all the better.

Source: Kotaku

March 27, 2010

Well, that sucks: Nintendo won't allow users to transfer DSiWare games from system to another

So basically you'll have to rebuy all those games, clocks, and calculators if you want to use them on your brand new DSi XL (which launches tomorrow, I believe). Can't say I'm terribly surprised by it (they did say that DSiWare software was nontransferable a while back), but it certainly doesn't help you get people to buy a bigger version of a system they already own. Just another reason not to buy a DSi XL, I guess.

Nintendo says they're looking into ways to rectify that, but I'd say it's too late for that -- the damage has already been done. I betcha when the general populace discovers this after they get their hands on one, they'll be very upset by this oversight.

Source: Kotaku

Get this: Korea finally gets a release date for Smash Bros. Brawl

Here's some interesting news for ya: After two full years since its release, Super Smash Bros. Brawl is finally hitting Korean shores on April 26, 2010. I kid you not. Seriously -- it's real. Hard to believe that Smash Bros. Brawl still isn't out in some areas. I thought Nintendo would have released it everywhere by now. This makes the long wait Europe and Australia usually have to go through seem like nothing by comparison.

Either way, one thing's for sure: Nintendo can be really slow when it comes to getting their games out in other regions.

Source: Destructoid

March 25, 2010

So that's why Nintendo doesn't make many online-enabled titles

Ever wonder why Nintendo doesn't always take advantage of its consoles online capabilities? I know I have. Well, until now, that is. In a interview with The Economist that went live yesterday, Shigeru Miyamoto -- the man behind such hits as Mario, Zelda, Donkey Kong, Star Fox, and many others -- touched on why they so aversive to online gameplay.

The answer? Because not everyone is online. Therefore, to ensure that they can entertain as many people as possible, they must focus on the offline portion. At least that's what I got out of it.

Miyamoto's exact words are little different:
It is often said that Nintendo was rather late in advancing into the network world. Actually we simply wanted to take sufficient time to make it a proper business, and make it as comfortable an environment as possible for consumers. Starting from the launch of the Wii, we became more proactive. I think it is obvious that when everyone is connected online, there will be enormous opportunity for me to create something really unique. But my job is to try to entertain as many people as possible, and I see all Wii owners as the audience. Of course, we have Mario Kart, which can be played online by multiple people. So we are gradually expanding the experiences using the internet, but my own personal focus is to try to entertain people, even if they are not connected to the internet. That is my first priority.
Can't say I agree with that decision (most of the market is already online, so why not capitalize on it?), but at least they've explained their stance on the matter.

Source: GameSpot

March 23, 2010

Nintendo announces the long-awaited successor to the DS: The 3DS

Even though the DSi XL hasn't yet launched outside Japan. So there's now no reason to pick that up. Thanks, Nintendo! You've just saved a bunch of people from buying your product! Way to go! Now we can save our hard-earned money for when your next system -- the 3DS -- comes out. And, man, does it sound crazy!

The new system, according to Japanese business newspaper Nikkei, will have not only two screens, but also an accelerometer (despite them saying it wouldn't after they said it would), an analog stick (yay?), rumble functionality (wait, what?), and the ability to play games in 3D without the use of glasses (even though they said they didn't care for that technology).

It will also feature better battery life, enhanced network connectivity, a screens smaller than four inches, and full backwards compatibility with all DS and DSi titles.

I don't know about the rest of you, but I'm not yet convinced that this system was a good idea. I mean, a touch screen, rumble, and an accelerometer all in the same device? I'm sorry, but that just sounds like a recipe for disaster. I can't think of any way these things can be implemented in such a way that would allow them to work together perfectly.

I'm still holding out for this to come out. Bigger is always better, right?

All I see happening with this is games that make you move the system about, while using the touch screen, with the device rumbling all the while -- and that's just asking for trouble. Granted, no one in the right mind would force players into doing that, but you know that someone out there is going to use each feature just because its there instead of using it to enhance the experience like they should. We saw that happen with most of the really early DS titles, so its highly probable that it'll happen here too.

Then there's the 3D. Perhaps it's because my previous experiences with it haven't been terribly positive (I always end up getting a horrible headache after using it), but I'm no thrilled by the decision to use it. I'll admit its a cool technology, but unless they can somehow prevent it from causing headaches after extensive usage, my stance will remain unchanged.

The only real possible great addition is the analog stick. I don't know if you've ever played a fully 3D game on a DS before, but it does not work at all. (I'm lookin' at you, Super Mario 64 DS.) And that's because the d-pad is worst possible choice there is when it comes to movement in a three-dimensional game. The analog stick could remedy that, however, which is why I'm cautiously optimistic about its inclusion.

The system is currently set to launch in Japan no later than March of 2011, and is expected to be shown at E3 in June. With luck, the E3 presentation will change my outlook on the system. If seeing it in action doesn't do anything for me, then nothing will.

March 20, 2010

That's a lot of fantasies: Final Fantasy XIII sells over 1 million in US

And that was just during the game's first five days on the market. They've said its become the fastest selling installment in the series yet. And if that's true, then think about how much it'll have sold by the end of the month! Millions! Trillions, even! Either way, one thing's for sure: it's a damn good time to be a Square Enix employee.

Source: GameSpot

March 17, 2010

Xbox 360 Slim in production?

Yep, it's that time again, folks. Time for yet another hardware resign rumor! Except this time its about Microsoft's Xbox 360 instead of the DS (like most of them seem to revolve around).

The rumor, which surfaced on a Chinese message board called A9VG, and was picked picked up by Kotaku and GameSpot, was sparked by a couple pictures of what look to be a smaller motherboard for the 360. Take a look for yourself:



Certainly looks legit. But I wonder if this is really for a new slim 360. Microsoft has been known for making internal changes to their system, after all, so perhaps this is just another one of those changes?

Let's see what Microsoft had to say when asked to comment: "Microsoft does not comment on rumors or speculation." That's either a, "Yes, it's true. We're making a slim 360, and will deny its existence until we reveal it ourselves a few months from now," or, "Microsoft does not comment on rumors or speculation."

Either way, all I know is that I'll be holding off on picking one up until I know for sure if this is true or not (not that I could get one at this moment).

March 14, 2010

Lemmings invade reality

Just came across this sweet picture involving Lemmings on Kotaku:


They better get a couple blockers set up, and fast! That lemming behind the builder ain't gonna last long if they don't do so.

March 11, 2010

More random thoughts

-Started up Final Fantasy XIII yesterday. It's not bad, but it hasn't grabbed me yet.

The story is leaving me scratching my head more than it is enthralling me, the game's slow introduction to the battle system is pretty grating, and the linearity is making it feel like all I'll have to do throughout the game is push up on the analog stick and press X occasionally. Not exactly a good first impression.

-Really getting into Just Cause 2. Figured out how to get around the massive game world quickly, so now I'm spending less time wandering about and more time causing chaos. It's a pretty awesome game.

-GDC has been pretty interesting so far. The press conference about the PlayStation Move (god, that name is horrible) showed off what the controller could do, and it seems like an exact replica of the Wii remote in terms of functionality and how it's being used currently.

Haven't really seen anything that's sold me on it yet, as most of the games shown seem like a bunch of minigame compilations rather than, well... non-minigame type games. Curious to see how that "subcontroller" (aka, the nunchuck) will be used, though. If that gladiator game is any indication, it looks like it'll open up some interesting possibilities.

-Saw a Quick Look for Split/Second. Still looks awesome. Really looking forward to checking that out.

Consider me proven wrong: Details for OnLive's June 17 release unveiled

Guess I shouldn't have doubted them. They're not getting my money, though! (Unless I, you know, use their service.)

As you may recall, last month OnLive CEO Steve Perlman said that details for OnLive's launch would be coming "soon." And as you also may recall, I bet on it not happening. Seems I was way off, as yesterday they announced that OnLive will launch on June 17 in the United States (international launch to follow sometime later). The cost to use the service will be $15 per month.

It's great to see that it's finally going to come out and all, but, I gotta admit, I'm losing interest. Perhaps it's because of my less-than-stellar internet speeds, or the fact that I have a PlayStation 3 and can play most of the games on the service there without having to pay, but I'm finding myself less excited for it.

The concept is still great, and I support it wholeheartedly, but given that I already have access to most of the titles being offered (the exceptions being things like Mass Effect, Crysis, and others), it just doesn't seem like it has much incentive to use.

But who knows: maybe the service will gain some good incentives to make me want it sometime down the line. Guess I'll find out in the months to come.

March 9, 2010

Dude, what?: Servey suggests Netflix streaming for DS

First the 360, then the PS3, then the Wii, and now (maybe) the DS? What's next? The Atari 2600? The Commodore 64? The iPhone? (Okay, that last one's actually a pretty good idea.)

Speculation aside, one thing is certain: Netflix might be considering bringing their streaming services to the DS. Crazy, I know, but that's what a recent survey that Kotaku picked up suggests. Take a look for yourself:

Imagine that Netflix offers its subscribers the ability to instantly watch movies and & TV episodes on their Nintendo DS. The selection available to instantly watch includes some new releases, lots of classics and TV episodes. There are no advertisements or trailers, and movies start in as little as 30 seconds. You can fast-forward, rewind, and pause or watch again. The movies & TV episodes you instantly watch are included in your Netflix membership at no additional fee.
Now, I know that streaming video to portable devices (e.g. cell-phones), but this just seems downright crazy. Unlike cell-phones that are always connected to some sort of internet source (or whatever it is that allows them to go online anywhere in the world -- except where I live, that is, since its a dead zone), the DS needs to be within range of a wi-fi hotspot to get online, thus limiting the use of such features. Unless, of course, you spend a lot of time around wi-fi hotspots, in which case, this is for you!

But for the rest of us who aren't insane enough to stream video onto super small screens, this has no use. Though such features would make for a pretty good excuse to buy a DSi XL... wait... I got it! This is all part of Nintendo's grand plan to make us all buy another DS! Devious!

March 8, 2010

Servers for Ubisoft's new DRM went down

And now no one can play Assassin's Creed 2 (the first game to use it). Sounds like it's off to a good start!

March 6, 2010

More various gaming related thoughts

--Downloaded the demo for Just Cause 2 yesterday. Haven't checked it out yet, but it sounds like it'll be a blast to play.

--Space Invaders Extreme 2 is as awesome as I thought it would be. There's hardly any differences between this and the first one, which kinda gives it that "been there, done that" vibe, but it's still really fun. The great aesthetic, and the way the music is incorporated into the gameplay are still the highlight, and are even crazier than they were in the first.

One major problem I have with it, however, is the lack of explanation for certain gameplay mechanics. I figured out that you can initiate Fever Mode (which makes all enemies on screen turn gold and start dropping square shaped items that give you massive amounts of points) by shooting six enemies of the same color, or by taking down three of one color and three of another color, but even that took me a while to fully realize.

The biggest offender by far is the Bingo thing on the top screen. All I know about it is that whenever you get a Bingo, you enter Super Fever Mode (and boy is it super!). How you make that happen, however, remains a mystery. Maybe I should look it up...

--Getting fed up with Serious Sam. The hard, frantic pace of the gameplay I could put up, but the jumping puzzles? Not so much. I'll be so glad once this godforsaken game is finished...

--Started up Sly 3 again. I wanted to go with Okami, but I didn't want to devote myself to finishing it whilst playing other long games that need to be finished/reviewed. I'll probably start it once I'm not so busy.

--Stuck on the first Mayhem level in Lemmings. I'll have to watch more of those video guides so I can get on with the game finally.

New Sony patent reveals plans to introduce 'eroding' demos

Boy, they're patenting all sorts of things lately, aren't they? Universal controllers, the PlayStation Arc name (which is more of a trademark), and now eroding demos. What's next? Virtual reality technology? (Oh wait, they did... sort of.)

Anyway, about those eroding demos... I'm not too keen on that idea.

According to the patent, Sony's come up with a way to make demos lose functionality over time. In other words, you're options become more limited with each time you play. An example in the filing shows a character holding a sword that decreases in size as time goes on, and a racing game where, after several races, the number of tracks available goes from four to one.

The hope is that this will drive people to buy the full version, because, apparently, no one ever buys the full version after playing the demo or anything. Nah, they just play demos and only demos. (Me being the exception, as I've actually bought games after playing demos on many occasions.)

I can see some use for this -- giving people less time with the demo, and placing more emphasis on buying the full game could possibly help sales and all that -- but I can see this causing a huge backlash from the users, and for good reason: if you've got a demo for a game that you're really looking forward to getting your hands on, you'll probably keep playing the demo until the actual game hits store shelves.

Or, in my case, when you've got seven other siblings who play games, it becomes a lot harder for everyone to experience the demo at its fullest. And that sucks for someone like me who sees demos as a way to write something substantial about unreleased games. So put me with those "against" this idea.

What about you? Are you alright with this? Or are you against it as well? Post your thoughts below.

March 5, 2010

Bit.Trip Runner trailer!



Gah... the wait for this game is killing me. Just give me a release date already!

March 4, 2010

PS2 turns 10 today

Ten years... wow. Hard to believe its been that long already. Guess I should play some PlayStation 2 games in commemoration or something.

March 3, 2010

First impressions of Space Invaders Extreme 2

It's downright insane. Therefore, it's awesome.

More detailed impressions coming tomorrow-ish, maybe? Depends on whether I can actually make myself write a post of substantial length about it.

March 2, 2010

Some random gaming related thoughts

--Getting close to getting 100% completion on Burnout Paradise. Should probably get to reviewing it soon. Just have to check out the online some more (and finish the other reviews I'm working on) and I'll be ready to do so.

--Just about ready to move onto the Mayhem section of levels in Lemmings. Not really looking forward to that.

--I should get back to Serious Sam: Next Encounter soon. I haven't touched that game for a couple days now. I think that first boss fight killed it for me, as I haven't had that drive to complete it like I did before I attempted that level. Stupid unfair bosses...

--Been thinking of playing through Okami or Sly 3 again. Maybe I should start of those up tomorrow...

--Posted my entry for The Final Cut writing challenge on Bitmob. Check it out here, along with the other entries, if you're interested.

--Final Fantasy XIII's only a week away now... getting kinda pumped for it. It's been a while since I had a new Final Fantasy game to play (aside from The Crystal Bearers, that is). Should be fun.

--Space Invaders Extreme 2 was sent out from GameFly yesterday. Really looking forward to playing that. I've had this insatiable craving for some Space Invaders action for the past month, so it'll be nice to finally play Space Invaders again. It should arrive either tomorrow or on Thursday. Here's hoping for the former!

--Just got this sudden urge to play Pac-Man. Weird. Guess I should go play some Pac-Man.

March 1, 2010

Whoa...

Just read. Hope everything's all right.